In Spryker an entity represents one entry from a table in the database. Entities are an implementation of the Active record design pattern, so their usage is very simple. For a full documentation see Propel’s Active Record Reference.

Spryker’s entities are called Active Record classes or just Models there.

$customer = new SpyCustomer();

Save entities with transactions

In general, Propel performs every save operation in a transaction. Sometimes you want to save things together, e.g. when you save customers and order-items during the checkout. For this you can use Propel’s connection.

 $connection = Propel::getConnection();

Entity Usage

Usually entities are used in the module’s business layer to persist data. In contrast to most other classes in Spryker, entities are never injected, because they have state. Another way to retrieve entities is to use a query from the query container.